Hello,
another day another issue for me i can’t resolve without your help.
I am trying to process touch input from my SDLActivity on android in urho for controlling camera movement. So far this is working as expected.
SubscribeToEvent(E_TOUCHMOVE, URHO3D_HANDLER(RenderImpl, HandleTouchMove));
I used this to get touch callbacks, which works fine. In the function ‘HandleTouchMove’ then i proof
Input *input = GetSubsystem<Input>();
if (input->GetNumTouches() == 1) {
... One finger ....
} else if(input->GetNumTouches() == 2){
... Two finger ....
}
After logging what is happening, GetNumTouches returns 1 after the first touch, the double touch returns 2. Now the issues, the event seems to be firing on and on resulting on GetNumTouches being 1 even when no finger touches the display.
I also proofed it on the Android Java part there is everything correct in finger recognition. Anyone knows something about this behaviour?
EDIT: Interesting, when i use the window button from the bottom bar. And then bring back the app to full screen i get a normal one finger touch event again. But again just one then the issue occurs again.