Hi
First of all thank you for great engine.
Is there any hello world example (Something like in samples) for android target.
Just a simple app using libUrho3d.a, without player.
Regards
Hi
First of all thank you for great engine.
Is there any hello world example (Something like in samples) for android target.
Just a simple app using libUrho3d.a, without player.
Regards
Welcome to our forum.
Due to the limitation of Android development environment, at the moment we could not add all the sample targets into a single Android project. However, that does not mean the sample targets (we have over 20 of them) do not work for Android build. I reckon all you have to do is:
HTH.
Thank you.
I commented
#if (NOT ANDROID AND ENABLE_SAMPLES)
add_subdirectory (Samples)
#endif ()
in Source/CMakeList.txt
and
[code]# Add samples
add_subdirectory (01_HelloWorld)
#add_subdirectory (02_HelloGUI)
#add_subdirectory (03_Sprites)
#add_subdirectory (04_StaticScene)
#add_subdirectory (05_AnimatingScene)
#add_subdirectory (06_SkeletalAnimation)
#add_subdirectory (07_Billboards)
#add_subdirectory (08_Decals)
#add_subdirectory (09_MultipleViewports)
#add_subdirectory (10_RenderToTexture)
#add_subdirectory (11_Physics)
#add_subdirectory (12_PhysicsStressTest)
#add_subdirectory (13_Ragdolls)
#add_subdirectory (14_SoundEffects)
#add_subdirectory (15_Navigation)
#add_subdirectory (16_Chat)
#add_subdirectory (17_SceneReplication)
#add_subdirectory (18_CharacterDemo)
#add_subdirectory (19_VehicleDemo)
#add_subdirectory (20_HugeObjectCount)
#if (ENABLE_ANGELSCRIPT)
#endif ()
#if (ENABLE_LUA)
#endif ()
#add_subdirectory (23_Water)[/code]
in Source/Samples/CMakeList.txt
Yup. That’s what I meant. Keep in mind that you can only have one target that is setup as main executable (done by setup_main_executable macro) for Android build.
I need that just to give it a try.
Will make app from scratch with simple CMake file.
You didn’t say what is your development platform. If you are using Linux like myself then there is one quick way to set everything up with minimal CMakeList.txt that using Urho3D library as external library. In case you are using Linux or Mac OSX then:
Last time I check, these steps still work for Android build on Linux host/build system. Note: this only works after you have built Urho3D library for the respective platform you targeted in your local filesystem. I do not dare to document this officially in Urho3D website because it is not yet applicable for Windows platform.