Well, I did not get to the problem part with characters in Torque. It looks like you have to create animations
for your character in individual collada files, this is where I stopped. This works, but not what I used for, and tedious.
But I’m not an artist, probably they like the workflow. What I like is predictability and solidness, so everything is well designed. Landscapes are created in no time. Did not go for vehicles, will look at these. Hardcoding is not bad when everything is solid… I did not have much time to look at details too much yet.
The wrong thing about godot was when I played with it one could not get answers, and nothing basically worked.
Also many adverticed features had unadverticed limitation (i.e. worked only exactly like in examples from assets
from examples), and no way to make use in your own game. After lots of hard attempts like this (for about 2 years) I dropped entire thing and got to Urho. Implemented the same level of game in 2 weeks. Fell very sad about wasted time. I do not say Godot can’t be used for something. I just could not find that something. Probably things have changed a lot after this, I don’t know. Will give it another try after I finish my current projects and see.