- I cant find any screenshots of this IDE. Can anyone get me screenshots?
- Can I find another way for syntax hightlight of AngelScript?
- I have trouble with building AngelscriptIDE for linux. I fix some bug in CMakeLists, but I cant find “AngelScriptsUtils” source code. In this repo, its util-lib placed as static *.lib for windows only.
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All about AngelscriptIDE
so, thank u.
but I cant open any file. I see just only this is (on screenshot).
Can you tell my screenshot of working version of AngelscriptIDE?
How variant, you can get Code::Blocks IDE for AngelScript coding.
https://www.gamedev.net/forums/topic/626832-angelscript-coding-with-codeblocks/
Author provide Win32 release (~25mb):
https://docs.google.com/open?id=0B3MVwL3eqJwFRTBNNjh0a284Vnc
Settings file:
https://docs.google.com/open?id=0B3MVwL3eqJwFTTd5Ny12dEVmSkE
put this file at C:\Users[username]\AppData\Roaming\CodeBlocks (highlight, *.as extension etc…)
Source code:
https://docs.google.com/open?id=0B3MVwL3eqJwFX1JjV212ZmRHWjg
Small changes in parser code.
What it do?
Sintax Highlight and IntelliSense support.
But not all constructions can be parsed.
For example:
Array<MyClass@>@ testlist;
Parse only Array and MyClass
This testlist can not be parsed and if you call it.
testlist[3].doSomething();
Also, there was thread about configuring CodeLite with actionscript. I haven’t tried it.
If you use for Windows the above Code::Block (win32),
then you can download the Launcher for its launch in portable mode.
binary with source code
http://cblauncher.codecutter.org/CbLauncher_1.0.zip
only source code
http://cblauncher.codecutter.org/CbLauncher_1.0.1_src.zip
and what about realtime debuging?
have any tools for debug angelscript in realtime, like a Python scripts…?
AngelScript source: sdk/add_on/debugger/