Hi,
I am wondering if I can add resource dirs during runtime. I am not developing a game but want the
possiblity of creating, saving, loading different scenes during run-time from different directories e.g
SceneA which contains sceneA.xml + accompanying
Models, Materials subdirectories.
ResourceCache* cache = GetSubsystem();
cache->RemoveResourceDir(oldresourcePath);
cache->AddResourceDir(resourcePath);
scene_->LoadXML(…);
Is this way advisable or there will be issues?
Regards,