Hey, Im integrating the Urho3D as a library to my old game, and so far, I’m having success.
My game render uses transformed vertex (rhw) with DrawPrimitiveUP (Directx 9). So, while I dont upgrade all render to urho correctly (using vb and ib, projection etc) I want to keep using my game render working together the Urho render.
For now, Im rendering my game after E_ENDALLVIEWSRENDER urho event, works good, but that’s not what I want. I want to put my render on a renderpath (yet using transformed vertices, rhw, drawprimitiveup etc), like any other thing, this way I can use PostProcess correctly etcc.
I have no idea how I could make it, someone have?
Thanks.