I’ve used the following example to create a new project, instead of my old stuff:
I’m trying to get things more standardized and using CMake and everything. Unfortunately, this new system can’t detect my custom data folder.
engineParameters_["ResourcePaths"] = "GameData;Data;CoreData";
I keep getting Failed to add resource path 'GameData', check the documentation on how to set the 'resource prefix path'
. Am i missing something? The data folders are inside the bin
folder of my project, at the same level as the executable.