Uid351324
Hello,
I was trying to make simple detector for character, that already has rigidbody, by adding child node with trigger rigidbody and subscribing to event E_NODECOLLISIONSTART. Scene looks like this:
<node id="4">
<component type="CollisionShape" id="8" />
<component type="RigidBody" id="18">
</component>
<node id="14">
<component type="CollisionShape" id="37" />
<component type="RigidBody" id="38">
<attribute name="Is Trigger" value="true" />
</component>
</node>
The problem is that trigger always stay in same place, do I need to add some constraint for child node, manually change position of trigger based on parent node, or better option drop trigger idea and use ray cast?