It started as a learning experience in putting enTT on top of Urho3D as a learning experience, but now it has become a full fledged project to work on. The name i have no idea yet ;P.
After the recreation of the Character Demo using ECS was done I wanted to add bullet’s character controller to the systems of the game and so far I am satisfied with the results
This video has an issue in that the changes in direction are a bit abrupt (specially up and down the stairs) so after some tests I decided to add an optional lerp when copying data from components to nodes (position and rotation) to make a smoother movement. I will make another video of that later.
Now it was time to add raycasting with entities that will allow me to identify items such as weapons that a player can pick or equip.