hey guys, im here just for 3 questions
simple question:
SDL here is SDL or SDL2?
important question:
i’m planning create a game just with data.pak and a binary
static libraries on urho3d normally need others libraries? urho3d is dependent?
for example: when using a SDL2 static library (libSDL2.a | libSDL2main.a) compiled by source code, when compiling, we need link libraries and headers (include?), no just for OpenGL (-lGL) but for… -lm -llibsnd(sdl standard audio) and it make too much work cause if we wanna make just a complete binary, is needed compile other libraries statically by source code too
its possible just compile “one time” urho3d? just linking libs and headers of the static folder?
third:
its possible unit all platform static libraries to make a easy cross-platform game like gradlew of java? using gcc (gnulinux), mingw64(windows), osxcross(macosx) and android-gcc-toolchain(android)
muchas gracias
@edited to 3 questions more detailed question