Hey guys,
Another small release here. I have been playing around with creating various tools and helpers in C++. This time around we have a basic editor designed to create Mahjong tile layouts. Dynamic grid sizing and menu bar is ported from the Urho3D editor since it was originally done in Angelscript.
Since I wanted to keep things as simple and portable as possible, I used CustomGeometry for everything but the base scene. I also separated the editor away from my main project, so there shouldn’t be too much unrelated code.
Some notes:
- Adjust grid size and layers dynamically.
- Use CTRL + LMB to place a tile.
- Use RMB to look around.
- Camera is clamped to adjustable min/max area