Hi.
I am currently in the process of migrating a project of mine to urho3d.
When I attempt to load a 32 bit wav file it fails to load the resource. To be exact I am using audacity to export at “WAV (Microsoft) 32-bit float PCM” format. This only affects 32 bit wav and not 16 bit or OGG.
Is this a bug or are 32 bit wav files not supported?
I am using the resource cache in Lua like this:
local sound = cache:GetResource(“Sound”, “noise.wav”)