Hi,
the “game” I want to try and develop will have 2D Gameplay. Nevertheless I`d like to use Urho3D as the engine, for learning purposes.
Should I expect to run into problems because of rounding (ie after normalizing vectors) which could get bigger and bigger? If that is the case what would possible solutions be?
EDIT: I just recognized the Urho2D branch, I guess there is being worked on 2D physics. Do you know when it will be merged in the master branch?